![]() Hugo III is the shortest game in the series.ĭevelopment Artist Gary Sirois' talent for drawing trees led to the game's jungle setting. In the Hugo Trilogy release, the text parser is supplemented by a point and click interface. The game also provides a save/load function and a boss key to hide the program. This allows Hugo to describe what he sees, pick up objects, and interact with the environment. Hugo is controlled by the arrow keys on the keyboard, and other actions are input through the text parser at the bottom of the screen. Hugo III retains the gameplay of the previous entries in the series. Hugo goes to the lagoon, collects the water, and returns to heal Penelope. The elephant lands in a stream, blocking it and cutting off the supply to the waterfall. Then he finds an elephant and stuns it with a blowgun. He visits the tribe to trade for supplies and escapes capture from a witch doctor. ![]() A native from the nearby tribe tells Hugo that he needs to find water from a magic lagoon, but Hugo finds that a streaming waterfall blocks his path. While exploring, Penelope is bitten by a large venomous spider. The game uses the same text command format of the previous games, and it is the first game in the series to feature custom artwork in every scene.įollowing the events of Hugo II, Whodunit?, Hugo and Penelope depart from Great Uncle Horace's mansion by plane only to crash in the Amazon rainforest. It follows Hugo's House of Horrors (1990) and Hugo II, Whodunit? (1991). Gray and published as shareware by Gray Design Associates in 1992. Hugo III, Jungle of Doom! (named Hugo's Amazon Adventure in the Hugo Trilogy re-release) is a parser-based adventure game designed by independent software developer David P.
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